Fbx exporter

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In some cases, the path doesn’t matter since the target application will searchĪ set of predefined paths anyway so you have the option to strip the path too. Relative paths, on the other hand, are more portableīut mean that you have to keep your files grouped when moving about on your local file system. When referencing paths in exported files you may want some control as to the method used since absolute paths Empty/Camera/Light/Armature/Mesh/Other Enable/Disable exporting of respective object types. Up axes – By mapping these to different axes you can convert rotations between applicationsīlender uses Y Forward, Z Up (since the front view looks along the +Y direction).įor example, its common for applications to use Y as the up axis, in that case -Z Forward, Y Up is needed. Since many applications use a different axis for ‘Up’, these are axis conversions for Forward and

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10 is the defaultīecause this fits best with the scale most applications import FBX to. Scale Scale the exported data by this value. Note, this does not apply when batch exporting. Otherwise export all objects in the scene. Main ¶ Selected Objects Only export the selected objects.

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